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SAA108 Using Mobile Phones to Learn
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[Workshop : Hands-on]
Karen L. Montgomery, Thinking Machine, Inc. with Linda Uhrenholt
Saturday, 6/28/2008, 8:30am–11:30am; Grand Hyatt Lone Star Ballroom A

Learn about some of the most common functions of most mobile camera phones and PDA devices and a variety of engaging projects for the classroom.  Recommended by ISTE's SIGHC  (Exhibitor-Sponsored)

Blog Tag(s): necc, n08s974
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Fee: $99 ($109 after May 1)
Length: Half-day
Lab: BYOL Lab
Skill: Intermediate
   
Exhibitor: AT&T
Prerequisites: In addition to their laptop, participants will need a camera phone, camera phone software installed on their laptop (if necessary) and USB cable.
Participants will need to know how to browse their computer or other storage media for images to upload.
Participants should be familiar with accessing and downloading photos from their camera phone.

Participants should download PhotoStory 3 for Windows and JODIX iPod Converter before the workshop.

Theme/Strand: 21st-century Teaching & Learning—Innovative Learning Technologies
Audience: Curriculum Specialists, Library Media Specialists, Principals, Teachers, Teacher Educators, Technology Coordinators, Technology Facilitators, Technology Integration Specialists
Level: 6-12
   
NETS•S: 1, 2, 4, 6
NETS•T: I- III, V
NETS•A: I, II, IV
Keywords: mobile, phone, cellular, pda, cameraphone
   
ISTE 100: Yes
URL: http://thinkingmachine.pbwiki.com/Think Mobile Phones for Learning


Purpose & Objectives

Have you ever wondered about all the functions of your mobile phone or PDA device? Do you know how your Bluetooth works? Have you ever asked: “How do I get the photos off my phone, but still keep them?” “How do I set-up my phone to send and receive e-mail?” “What’s the difference between GPS and GPRS?” “What’s WAP, MMS or SMS?” This session will explore ways mobile phones and PDAs can be used in the classroom to help students access web-based content, remix it, share it, collaborate with others, and create media-rich deliverables for the classroom teacher as well as a global audience.

Today’s students are growing up in an age where smaller is better and mobile phones, Smartphones, Personal Digital Assistants (PDA), mp3 players and iPods are as common as the family car. The increased availability of wi-fi, Bluetooth and GPRS connections, through both free and subscription services has caused a boom in wireless Internet use. And as a result many websites are being created to accommodate smaller screen sizes and provide any easy-to-view interface.

The goals of this workshop include:
• Learn about some of the most common functions of most mobile camera phones and PDAs;
• Explore variety of uses and projects using mobile camera phones for the classroom;
• Discuss ways in which mobile phones, even voice only phones, can be used as learning tools;
• Create a mobile story using open-source software and a camera phone.

Participants attending this workshop will:
• Develop a simple digital mobile story;
• Take photos using their mobile phone to illustrate their story;
• Add narration and background music to turn their photos into a digital movie;
• Compress their digital story file and download it to their mobile phone.

Outline

Workshop Outline
• Introduction to using mobile phones to learn – 15 minutes
• Discussion of the most common mobile phone features – 30 minutes
• Show examples of mobile phone uses in the classroom – 30 minutes
• Demonstration of ways to use mobile camera phones in the classroom – 30 minutes
• View CellFlix Winners (http://www.cellflixfestival.org/) from 2006 & 2007 - 15 minutes
• Develop simple digital mobile stories for playback on mobile phones – 60 minutes

Supporting Research

What Can You Learn from a Cell Phone? Almost Anything!
by Marc Prensky - http://www.innovateonline.info/index.php?view=article&id=83

Cell Phones in the Classroom: A Good Practice Guide by Terry Freedman - www.techlearning.com/blog/2006/06/cell_phones_in_the_classroom_a.php

Fun and games with mobile phones: SMS messaging in microeconomics experiments - Stephen L. Cheung - www.ascilite.org.au/conferences/perth04/procs/cheung.html

New Study Recasts Cell Phones as Effective Teaching Tool - by Jennifer Anderson - www.ergoweb.com/news/detail.cfm?id=1180

Embrace the constructive uses of cell phones in the classroom for learning - Wesley Fryer - www.speedofcreativity.org/2007/04/10/embrace-the-constructive-uses-of-cell-phones-in-the-classroom-for-learning/

Cell Phones in Math Class - by Ben Rimes - www.techsavvyed.net/?p=200

Presenter Background

Karen Montgomery is the Director of Education, Missouri for AT&T. Ms. Montgomery assists customers in the St. Louis metropolitan area and the state of Missouri with technology planning, interactive videoconferencing, E-rate funding seminars, and value-add services such as customized training workshops and conference presentations. Ms. Montgomery's areas of expertise are content-based staff instruction, grant writing, curriculum development and the use of technology in education.

Prior to coming to AT&T, Ms. Montgomery worked as the Education Coordinator for the Adventures In Medicine & Science (AIMS) community outreach program at Saint Louis University School of Medicine. During that time, she coordinated and wrote curriculum manuals that included National Science Standards and Missouri Frameworks for a series of satellite programs with the Missouri School Boards Association's Educational Satellite Network (ESN). In 1999, the programs were awarded a 3rd Place Award for Distance Learning Partnership between Business and Industry by the United States Distance Learning Association.

Ms. Montgomery has presented a "Using Mobile Phones to Learn" session at the Successlink Technology Innovations/Handheld Computer Conference, July 2007 and will be presenting the same topic at the Midwest Education Technology Conference (http://www2.csd.org/metc2008.htm) in February 2008.

Ms. Montgomery currently serves as member of the Education Technology Association of St. Louis and the Midwest Education Technology Conference advisory committee.

Wesley Fryer is an educator, author, digital storyteller and change agent. With respect to school change, he describes himself as a "catalyst for creative educational engagement." His blog, “Moving at the Speed of Creativity” (www.speedofcreativity.org) was selected as the 2006 “Best Learning Theory Blog” by eSchoolnews and Discovery Education. Wesley secured $1.3 million in grant funding for West Texas schools participating in the Texas Technology Immersion Pilot Project in 2004-2008. He was named an Apple Distinguished Educator in 2005. Wesley is completing his doctorate in Curriculum and Instruction in 2007 at Texas Tech University, studying the impact of technology immersion (1:1 computing) on student achievement. He is the Director of Education Advocacy (PK-20) for AT&T in the state of Oklahoma.

Wesley served as a co-convener for the 2006 K-12 Online Conference, and has published numerous articles relating to education and technology integration in “Technology and Learning,” “Learning and Leading with Technology,” “Interactive Educator,” TCEA’s magazine “TechEdge,” and the journal “Internet and Higher Education.” He also publishes a weekly podcast. He has presented numerous times at national and international conferences and is a vocal advocate in the PK-20 edublogosphere for:

learning as conversation
messy assessment
digital storytelling
safe digital social networking
collaborative use of read/write web tools in the classroom
use of technologically blended / hybrid teaching pedagogies
transformative / "level 2" uses of educational technology
educational reforms which encourage student engagement as well as project-based learning, and
the use of primary sources to study the diverse voices of history and our world.

   

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